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Rocky Ride

 

Rocky Ride was the first game I was a part of. The task was to make an endless runner with Unity as our main tool. Being introduced to scrum and team work without leadership was an experience and something to remember.
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Level Design

 

I made the third and final level set in a forest environment. Focus was on makeing this level the ultimate challange for the player, including all previously introduced mechanisms and tricks. The Game was challanging but fun and I'm proud of the result looking back.
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Specifications

 

Genre:

Ref Game:

Time:

Engine/Tools:

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Endless Runner

Subway Surfer

6 weeks part-time (3h/day)

Unity

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Participants

 

Level Design:

Christoffer Önneberg, Emil Lindoff,

Kalle Björklund

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Graphics:

Tobias Grönlund, Isabell Karlsson, Josephine Eriksson, Johan Alström

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Programming:

Aki Gonzalez, Axel Savage, Andreas Nylund, Johannes Edgren, Mikael Said, Marcus von Schéele

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