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Summary


Generation Zero is a survivor action shooter where resources are limited and the threat from the unknown surrounds you. 

 

Specifications

 
Genre:
Ref Game:
Time:
Engine/Tools: 

 
Survivor shooter
Fallout 4
1-4 days/scene
Apex - Avalanche open world engine

Since Generation Zero is a open world game, level design can be really challenging. Players can take on a location from countless angles with different loadouts and progression. Working with aggressive spacing and controlling cover/vantage points, we can encourage play-styles to get the player to play the locations closer to the intended design without forcing them.

When working on an open world game it important to make each location stand out. This means it should have a story to tell and a well balanced dressing to fit the overall theme of the region. Combining subtle with exaggerated propping both immersion and storytelling can be achieved, giving a location life and a reason to exist. 

Below shows some of the locations I've worked on.

Norrmyra Maintenence Bunker


This locations displays the complexity when working with both outdoor and indoor environments. Culling is key to optimize the indoor experience with enemy spawns and scripted events. The transfer between dark and light is also important to have in mind to make the feeling smooth and natural. The aim with this location is to tell a story on a very limited space. Disabling paths with small, detailed explanations, gives the player a feel of a bigger area than it really is. Immersing the player with untold stories and events that may have unfolded. 
 

Norrmyra Maintenance Base

Ripan Maintenence Base


This locations was my first big location based on a narrative from a mission design document. Starting with an empty slope of a mountain, terrain work and roads to the compound where added first. By then building the locations in layers (buildings, vehicles, props, effects, loot, spawns) the locations came to life in a couple of days.

After several play-testing and review sessions, the location was gradually altered to include a mountain passage, multiple military checkpoints and buildings. I'm very proud of the final result and thankful for the feedback from my colleagues.

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Revamping Generation Zero


When Generation Zero was release in 2019, the world was huge but some what empty. By revisiting old locations and giving them detail, purpose and love, we are able to make the world a more vivid and interesting place.
Below are some revamped locations done by me during the fall of 2021.


Before revamp
 


After revamp
 

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Truck after.png
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Tatiana_after.png
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Want to know more about me and my work?

Contact me and let's talk!

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