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Buddhetti

 

Budhetti was the first game developed in our self developed engine: Cobra. The main purpose of the project was to get the engine up and running, hence the level design and navmesh was made in Unity.

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Level Design

 

My level was the first, leading from the monks village to the caves. This level also worked as the tutorial, where the basic game elements where incorprated to the first third of the level. Since the engine where in constant development, playtesting and balancing where really hard and the final product is as a regular Bethesda release.

 

Specifications

 

Genre:

Ref Game:

Time:

Engine/Tools:

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Dungeon Crawler

Diablo 3

14 weeks half-time (4h/day)

Cobra, Unity

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Participants

 
Level Design:
Christoffer Önneberg, Kalle Björklund,
Markus Nordström Frodlund
 
Graphics:
Albin Attebo, Jonathan Alderskans,
Tobias Grönlund, Fara Mobarrez, Igor Baskin

 
Programming:
Andreas Nylund, Dennis Löfgren,
Felix Erksell, Joakim Gunnari,
Jonathan Lundström, Markus Nilsson

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