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Level Designer
Buddhetti
Budhetti was the first game developed in our self developed engine: Cobra. The main purpose of the project was to get the engine up and running, hence the level design and navmesh was made in Unity.
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Level Design
My level was the first, leading from the monks village to the caves. This level also worked as the tutorial, where the basic game elements where incorprated to the first third of the level. Since the engine where in constant development, playtesting and balancing where really hard and the final product is as a regular Bethesda release.
Specifications
Genre:
Ref Game:
Time:
Engine/Tools:
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Dungeon Crawler
Diablo 3
14 weeks half-time (4h/day)
Cobra, Unity
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Participants
Level Design:
Christoffer Önneberg, Kalle Björklund,
Markus Nordström Frodlund
Graphics:
Albin Attebo, Jonathan Alderskans,
Tobias Grönlund, Fara Mobarrez, Igor Baskin
Programming:
Andreas Nylund, Dennis Löfgren,
Felix Erksell, Joakim Gunnari,
Jonathan Lundström, Markus Nilsson
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