top of page
Level Designer
RoboCobra vs.
The Mantis Men
You play as lone security guard on board of a cargoship in deepspace. Solving tasks and fending of swarms of mantis men to escape the ship plumeting towards an unknown planet.
RoboCobra is our first game, solely developed in Cobra, our own game engine. Leveldesign, lighting and scripting is all handled by the engine.
​
I was incharge of the second stage; The Hangar. It was a challangeing task since it involved both narrow pathing with close combat aswell as a huge hangar with vertical scaleing and events.
Specifications
Genre:
Ref Game:
Time:
Engine/Tools:
​
First Person Shooter
Halo
15 weeks half-time (4h/day)
Cobra, Maya, Unreal Engine
​
Participants
Level Design:
Christoffer Önneberg, Kalle Björklund, Ruben Malmer, Markus Nordström Frodlund
Graphics:
Albin Attebo, Jonathan Alderskans,
Tobias Grönlund, Fara Mobarrez, Igor Baskin
Programming:
Andreas Nylund, Dennis Löfgren,
Felix Erksell, Joakim Gunnari,
Jonathan Lundström, Markus Nilsson
bottom of page