top of page

 

RoboCobra vs.

 The Mantis Men

 

You play as lone security guard on board of a cargoship in deepspace. Solving tasks and fending of swarms of mantis men to escape the ship plumeting towards an unknown planet.

 

RoboCobra is our first game, solely developed in Cobra, our own game engine. Leveldesign, lighting and scripting is all handled by the engine.

​

I was incharge of the second stage; The Hangar. It was a challangeing task since it involved both narrow pathing with close combat aswell as a huge hangar with vertical scaleing and events.

 

Specifications

 

Genre:

Ref Game:

Time:

Engine/Tools:

​

 

First Person Shooter

Halo

15 weeks half-time (4h/day)

Cobra, Maya, Unreal Engine

​

Participants

 
Level Design:
Christoffer Önneberg, Kalle Björklund, Ruben Malmer, Markus Nordström Frodlund
 
Graphics:
Albin Attebo, Jonathan Alderskans,
Tobias Grönlund, Fara Mobarrez, Igor Baskin

 
Programming:
Andreas Nylund, Dennis Löfgren,
Felix Erksell, Joakim Gunnari,
Jonathan Lundström, Markus Nilsson

bottom of page