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Chill-A-Lotl

 

Was the first game we made with the TGA2D engine. It introduced us to less help from the Unity community and more to work with what we get. Tiled where used for level design which was really fun imo.

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Level Design

 

This game was one of the most playtested games I've ever been a part of. Tweaking and balancing gameplay where extremly important to make the game feel good and fun. Each designer where in charge of one separate level, but work as a team feedbacking each other along the way.

 

Specifications

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Genre:

Ref Game:

Time:

Engine/Tools:

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Shoot 'Em Up

Gradius

8 weeks part-time (4h/day)

TGA2D, Tiled

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Participants

 

Level Design:

Andrés Ramirez, Kalle Björklund, Robert Isberg

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Graphics:

Albin Attebo, Josephine Eriksson, Cecilia Bohlin, Igor Baskin

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Programming:

Aki Gonzalez, Joel Danzer, Elias Ekberg, Jacob Eklund, Alexander Åbrå Åkersson

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