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Level Designer
Mystery Island
During the second year of studies, I made an open world experience. This was a challenge for me as I had never made such a big experience.
The task was to make an island for the player to explore. It had to be so big that a "vehicle" would be needed. I wanted the vehicle to be a boat, so the player could explore the world from the shore line.
I made several islands around the main Island, each with a separate feeling to it.
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Two "hubs" where made on opposit sides of the island where the player could get quests and trade gear. I spread several hidden locations with lore and pickups to encourage exploration.
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Open World
Farcry
5 weeks half time (4h/day)
Unreal Engine
Specifications
Genre:
Ref Game:
Time:
Engine/Tools:
The trail through the first jungle.
A hidden lake on one of the islands.
A underground bunker deep in the main jungle.
Inside the underground bunker.
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